Mind you, judging by the noise we got at the first PSX in Las Vegas to the game’s announcement in the keynote presentation, I’d say there were already a good few gamers who were really happy to see the franchise come to console! Have you found that PC and PS4 players have different expectations from the game? How have players taken to the game?įor PC, it was a sequel to a highly-successful first game, but on the PS4, it is a new franchise, albeit well-known to some players. That really just meant we had to manage the messaging subtly and differently between the platforms. To that end, we’re back at promoting something completely new, even though to us and the PC fans, it is a sequel to a very successful game. The reputation of Killing Floor 1 certainly helped, but it was still an entirely new franchise to a significant portion of the console player-base. More recently, we had the PS4 Pro support that we could highlight as well, so that the PS4 was getting all the gameplay of the PC version along with controller support designed in from the get-go and 4K support. console” debate, as we were able to make clear from early on that neither platform was going to “suffer” in any way to make it easier for us to support multi-platform. Happily, we never really got much into the “PC vs. On the one hand, all those who already know the game and Tripwire as a studio are likely to be very positive and become evangelists for us on a new platform. Alan Wilson, Tripwire Interactive vice president Did the reputation of the previous game on PC help make promotion on the PlayStation 4 easier? Tripwire Interactive vice president, Alan Wilson, recently spoke to listdaily about growing the Killing Floor brand to include a console audience and what it will take to keep the sequel running for at least seven more years. Furthermore, the game is expanding its audience by releasing for the PlayStation 4 with support for the PlayStation 4 Pro. In addition to featuring spectacularly gory graphics, the sequel has a special versus mode, where teams of six battle against each other-one team as the humans, the other as the Zeds. Killing Floor 2 spent over a year in Steam Early Access before officially launching last November. The first game released in 2009 exclusively for the PC, and developer Tripwire Interactive maintained the game for several years with annual events and updates, supported by a large community of modders, before announcing a sequel. They come crawling, staggering and running out with the single-minded goal of wiping out the players. For more on the game, check out GameSpot's previous coverage.In the over-the-top horror game, Killing Floor 2, up to six players are challenged to work cooperatively and combine their firepower to fend off waves of “Zeds” (also referred to as “specimens”)-mutant monsters that are somewhat comparable to zombies. Tripwire hasn't didn't say the game is exclusive to the PS4 or if it has plans to bring it to Xbox One as well. Killing Floor 2 is slated for release in 2015. "We've been extremely impressed with Sony's openness and fairness when dealing with developers both large and small." "As a fiercely independent developer we have always wanted to ensure that when we made the leap to consoles it would be on our terms," Tripwire Interactive President John Gibson said. System (Massive Evisceration And Trauma), which introduces greatly improved enemy damage models, and a mix of realistic and "Mad Scientist" weapons. As Tripwire said when it first announced the game for PC earlier this year, the sequel aims to improve on the original with its new, proprietary M.E.A.T. Like the first Killing Floor released in 2009, Killing Floor 2 lets a team of up to six players take on waves of monstrous enemies called Zeds. Cooperative horror first-person shooter Killing Floor 2 is coming to the PlayStation 4, developer Tripwire Interactive and Sony announced today at the PlayStation Experience Event in Las Vegas.
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