![]() That's very bad advice, and what will happen with those settings in regards to scaling is dependent on GPU driver and monitor settings.Īck, sorry, didn't realize you were responding to butanebob. Make several test until you get the result you more congenial. In this way you should get the effect you want, whether in full screen mode you get a box too small, increase the values of "full screen scaling". In the video section of medgui you have to set "stretch" to 0,in the combobox "full screen resolution" write 320x240, set "full screen scaling" x to 1 and y to 1. Changing the aspect ratio options in medgui does not have any affect.īutanebob wrote on Sun, 08 February 2015 21:17įor the time being I think the only option it's to run mednafen libretro core inside RetroArch because there's an option in RetroArch to Crop Overscan.Ĭool thanks for the response - by any chance do you know how to enable mouse support in the Mednafen core in Retroarch? Has there been any fix for this? I'm running a ps1 game at its native resolution of 320x240 (policenauts) but the image is squished in horizontally exactly like the op's photos. Meanwhile, I can only add that currently, Mednafen PSX is doing a great job at emulating the PS1. with hopefully something really useful to add. I'm not done though, I'm still doing my "homework" before jumping back in. So, for the sake of avoiding misleading or incomplete information, I tried to delete the post. ![]() Why did you delete it? It was very good and detailed article.į1ReB4LL wrote on Fri, 12 December 2014 11:45īecause those were my first thoughts about the matter and while mostly true, after some more thought and experimentation, I've came to the conclusion that there are more factors to take into account before jumping to conclusions. Don't know how to delete the post.Ĭostin83 wrote on Mon, 08 December 2014 23:27 ![]() When i put my ntsc psx on my tv a cathode tv i have 4/3 picture. The RetroArch fork probably gets it wrong so scaling without linear interpolation looks better.īut why the aspect ratio isn't 4/3 when i take mesures? ![]() Mednafen's aspect ratio for NTSC PS1 is correct, the "square" is not supposed to be square. I think retroarch manage the core correctly to have correct aspect ratio.īut with default parameters i think stand-alone version of mednafen doesn't have correct aspect ratio. So this pb with aspect ratio is only present in stand-alone version. I've just tried nightly build of retroarch with medanfen psx core (0.9.36.5) and aspect ratio is fine. Re: Problem with stretch setting 0.9.36.5 => With this parametres i have approximatively correct 4/3 picture on my screen : ![]() Scaling factor for the Y axis in fullscreen mode. Scaling factor for the X axis in fullscreen mode. When i'm using retroarch the image is in fullscreen with correct aspect ratio.Įdit 08/11 : I did more test and to have correct aspect ratio with NTSC games i have to set parameters like this : This is what i have with scale y=3.0 and scale x=3.0 windowed : If i disable fullscreen mode i see that the picture is 4:3 but there are black border left and right. I take mesure and i have 1.21 aspect ratio (the squares are not squere). Home » Mednafen » Bugs » Aspect Ratio is incorrect Show: Today's Messages :: Show Polls :: Message NavigatorĪspect Ratio is incorrect ![]()
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